WIP – Dodge Challenger R/T 1970: Backlights, car back revision, interior

I decided to post progress of my Dodge Challenger WIP in a 3ds Max forum for getting feedbacks and tipps. This particular forum is a huge source of information concerning 3ds Max, different render engines, tutorials and stuff with a great community and helpful users. So if you are interested and proficient in german, feel free to use 3dmaxforum.net

My recent progress consists of the final backlights, the revision of the car’s back and the raw interior.

I modelled a raw, untextured version of the interior consisting of seats, steering wheel and dashboard. This is only for assuring, that one doesn’t see the backsite of the seams when he looks through the windows.

vray_detail_18

The backlights consist of a red, slightly transparent plastic part, a Lightsource in U-form and a plane with a gradient opacity map which fades the light to the car center.

vray_detail_17

And the whole back part was reshaped because it was too edgy and thin.

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